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Capcom vs. SNK Millennium Fight Original Soundtrack | CPCA – VGMdb
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It contains many evil thoughts, hurls plenty of insults and goes on seemingly forever. If you somehow harbor any kind of respect for this particular soundtrack, you’re going to hate my guts by the time you finish reading. I personally guarantee it. Let’s start with the background behind this game. It all started back when fighting game giants Capcom and SNK decided to bury the hatchet and create fighting games based on crossovers featuring each other’s characters.
This was big news for 2D fighting game fanatics like myself, who had a great deal of respect for the Street Fighter series and the King of Fighters series and all of their various spin-offs. The Neo Geo pocket game was a frighteningly good game, featuring 28 characters, tons of play modes, and a very deep combo system, despite being limited to only two buttons and four-color sprites. On the other end of the spectrum, virtually nothing went right for Capcom vs SNK. Yeah, great game.
Aren’t you supposed to be talking about the game’s soundtra Quiet, I’m building to it. Good negative criticism needs a healthy build-up.
Note the tone thus far I’m aiming for consistency. So why did I just waste precious webspace by hammering out a character list for a bad fighting game? To make one point perfectly clear: Each character listed above has at least one major musical theme that is associated with them. That’s right: ALL of them! Many of them have more than one, as they all appeared in quite a few games.
These themes were some of my favorite pieces of music on their own, but they were really special because they were more of an extension of the characters and their various personalities and characteristics.
How about the innocent school-girl nature of Sakura’s Street Fighter Alpha 2 theme or Cammy’s sad but kick-ass theme from Super Street Fighter II or the good old synth-rock for both Ken and Guile, with melodies that were as fun to hum as they were to listen to in the game I still can’t hum Guile’s theme right?
On the less mainstream SNK side, you have the epic nature of Kyo’s ‘Esaka’ themes, the delightfully evil ‘Arashi no Saxophone’ themes for Iori, the sweet Japanese feel of the themes for Mai and Nakaruru, the blistering power-rock for Rugal, Kim and Geese, and even an aerobics theme for Yuri appropriately titled “Diet”.
In the Neo Geo Pocket Color game, each character was given a version of their old theme and, despite the crappy synth quality, it helped bring the game to life the roster for the Neo Geo Pocket game was essentially the same, with some faces swapped out for others. I’d say this one took a pretty good-sized chunk out of it.
I can almost get over the fact that the composer was too lazy to hammer out 33 individual character themes and decided to focus on making a small handful of themes only for the levels that the fights took place on. What I can’t get over is how sloppily put together the music itself is. These themes consist of little more than random beats, grinds, whirrs, clangs, randomly placed voice samples, and synth so ear-piercing, it’s like someone scratching fingernails across a chalkboard in a room with plenty of echo — clearly a far cry from the previous efforts in the Street Fighter and King of Fighters series.
If I were forced to classify this kind of music, I guess I could get away with calling it techno music or maybe even industrial or some kind of dance music although anyone stupid enough to want to dance to this needs to have their heads checked.
I’m not big on classifying music, so I’ll simply place it into a category that I refer as “random noise”. There is nothing resembling any kind of stable melody anywhere on this disc and certainly nothing that offers any kind of hint towards having musical merit.
I’m embarrassed to admit I even own this blasted CD. Outside of the game, you’ll quickly find that this soundtrack is the closest thing you can find to burning a headache onto a CD and letting it in through your ears. Inside of the game, it sounds even more ridiculous because, while it’s still loud and annoying, it goes completely against the action onscreen. The mechanical nature of the music is a terrible match for the lightly-toned anime-styled cast and the non-serious, over-the-top nature of the actual fighting.
I speak from experience: I’ve been dragged to several tournaments for this joke of a game and I’ve had to tolerate the constant grinding for sometimes hours at a time. If I didn’t know better, I would have guessed Satoshi Ise was just an overzealous young punk, who found his way into a sound studio and started jamming away on a bunch of synthesizers at random, instead of a composer for a well-known game company like Capcom.
I don’t know how he managed to get away with this hack-job, but it’s obvious he didn’t give a damn about the quality of this soundtrack and neither did Capcom, because they were the ones who let it out the door. With efforts like this, it’s no wonder fighting game soundtracks hardly get any respect anymore.
One thing that sticks out as being annoying is the extremely misleading way the tracks are named. You would think “stage of ryu” yes, it’s spelled without the caps on the album itself It’s little more than a bunch of randomly looped drum samples. You would thing “stage of sagat” would sound something like Sagat’s old theme, right? It’s little more than random, ear-piercing grinding on auto-loop, backed up by randomly placed drum samples.
[Capcom vs. SNK Millennium Fight Original Soundtrack музыка из игры
Download Capcom VS. SNK Pro (PS1) (gamerip) () album to your PC for free as MP3. Free Capcom VS. SNK Pro (PS1) (gamerip) (). SNK Pro. Alternative name: Capcom vs. SNK – Millennium Fight Pro Download all files as MP3 ( MB) · Download original music files ( MB).