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Project cars pc patch 4.0 download.
Fixed an issue where tyre pressures were not resetting properly when returning to pits. I agree to the Privacy Policy. The following 2 users likes this Post: artao , silicijevadolina.
Patch für Project CARS veröffentlicht – Umfangreicher Changelog – Project CARS PC Patch 4.0 Release Notes
Remember Me? Last Jump to page: Results 1 to 10 of Thread Tools Show Printable Как сообщается здесь. Stephen Viljoen. Here are the final release notes. For example, if the race перейти на страницу set to 5 laps, the pits would open for the mandatory stop on lap 2. If the player now scales the race length to 15 laps, the pits will open on lap 6 for the mandatory pitstop.
When enabled, the rear view mirror resolution is doubled and the draw distance set to match the forward-looking draw distance. Disqualified drivers will now be placed at the back of the grid.
An alternative fix is prooject implemented to prevent the jolting when un-pausing the game. Stock boost of 1. Fixed an issue where the external side mirrors were switched. Again a truly awesome patch! Thank you guys! That’s for now – I’m off. So Cool! Thank you Guys for the further Improvements on pCars.
Really looking forward to try all those things out. What’s up with the update file size difference? Originally Posted by Kroegtijgertje. Sounds great, thanks for abandoning Pcars. It’s hard to fix or it isn’t bug at all but issue on my side? Last edited by TwilightUA; at Thank you for the project cars pc patch 4.0 download Well done! Thank project cars pc patch 4.0 download for the improvements! Last Downlpad to page:. Replies: Last Post: All times are GMT.
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Project cars pc patch 4.0 download
Improved the transition from road to off-road as certain off-road surfaces caused too much jarring on the steering. Fixed an issue where the player would be placed first on the grid of race two in a multi-race round, after being disqualified from the first race. Disqualified drivers will now be placed at the back of the grid. Fixed an issue where bonus points were not being awarded for Kart series and some invitational events.
New — mandatory pitstop opening lap will now scale as well when the player scales the length of the race.
For example, if the race was set to 5 laps, the pits would open for the mandatory stop on lap 2. If the player now scales the race length to 15 laps, the pits will open on lap 6 for the mandatory pitstop. Improved the AI logic during races with Mandatory pit stops so that they will pick a more optimal time to stop when there is also changing weather at play.
Rebalanced the point at which Forecast weather becomes Current weather in the UI display so that the info display changeover better matches what the player is seeing in-game. Fixed an issue where the Time Progression slider skipped every 2nd option when moving the slider left or right. Fixed an issue where the tyre wear meters on the HUD telemetry screen were flipped for the right front and left rear tyres. BMW Turbo — tweaked default tyres and brake balance so that the default setup provides a better overall performance versus the other cars in its class.
Caterham SPR — added push-to-pass boost gauge to cockpit display and enabled exhaust backfire. Le Mans — lowered the entry part of the kerb in the Mulsanne corner to fix the issue where cars would register a collision with the kerb. Enhanced Brake Assistance system so that people who are unable to use brake controllers at all can still play the game with this assist enabled.
Fixed an issue where the Driving Line assist would become invisible when particles were set to off. Like what we do? It garnered a loyal following based on past iterations and at its core there is always a fun racing game to enjoy.
Often there is a similar trait of somewhat dated graphics combined with arcade elements. Despite its 5 year hiatus Forza Motorsport is still one of the biggest names in automotive gaming. Helped in-part by the continued success of its cohort Forza Horizon. However, it has been over a decade since Forza Motorsport truly shone at is best.
Failures to replicate an authentic physics model have held the franchise back. World Superbikes has always held a very special place in the hearts of motorbikes fans. There is a very status to these guys that is grounded and quite unlike anything else. Their ability to take commercially available sports bikes and take them to the limit, seeing the bikes wobbling through corners as the riders straddle […]. Dakar released in was a much sought after title for an epic racing event which undoubtedly deserves more recognition among both sports and motor racing fans alike.
With wonky physics, complex map system, […]. A surprise announcement this weekend, Redout 2 will be releasing in An alternative fix is now implemented to prevent the jolting when un-pausing the game.
Stock boost of 1. Fixed an issue where the external side mirrors were switched. There are no reviews to display. Show all categories. By using this site, you agree to our Terms of Use.
Thread Tools Show Printable Version. Stephen Viljoen. Here are the final release notes. For example, if the race was set to 5 laps, the pits would open for the mandatory stop on lap 2. If the player now scales the race length to 15 laps, the pits will open on lap 6 for the mandatory pitstop.
When enabled, the rear view mirror resolution is doubled and the draw distance set to match the forward-looking draw distance. Disqualified drivers will now be placed at the back of the grid. An alternative fix is now implemented to prevent the jolting when un-pausing the game. Improved AI rain speed, reduced their rolling drag with saturation, improved AI throttle application on corner exit and braking on corner entry in the rain to obtain better balance.
Ford Fusion: given the AI the tallest final drive ratio at Daytona to fix them bouncing off the rev limiter while in the draft. It garnered a loyal following based on past iterations and at its core there is always a fun racing game to enjoy. Often there is a similar trait of somewhat dated graphics combined with arcade elements. Despite its 5 year hiatus Forza Motorsport is still one of the biggest names in automotive gaming. Helped in-part by the continued success of its cohort Forza Horizon.
However, it has been over a decade since Forza Motorsport truly shone at is best. Failures to replicate an authentic physics model have held the franchise back. World Superbikes has always held a very special place in the hearts of motorbikes fans. There is a very status to these guys that is grounded and quite unlike anything else. Their ability to take commercially available sports bikes and take them to the limit, seeing the bikes wobbling through corners as the riders straddle […].
Dakar released in was a much sought after title for an epic racing event which undoubtedly deserves more recognition among both sports and motor racing fans alike. With wonky physics, complex map system, […]. A surprise announcement this weekend, Redout 2 will be releasing in Sequel to Redout , an underrated and somewhat underappreciated title. An ambitious title with silky smooth fluid visuals of circuits visualised in a vast scale.
Redout introduced an innovative and unique […]. GRID is back, and this time it could finally be the sequel fans have been waiting for. GRID Legends returns to the world of gaming in February and the package will be bigger than ever. But the first challenge with be communicating the game style to fans and proving its worth. A lot has […]. The trailers have looked awfully impressive though pre-rendered, hence we now take these with a pinch of salt.
But the […]. Milestone have been busy with the two-wheel genre in recent months, with the releases of Ride 4 and MXGP in quick succession. Pacer is one of those games that feels like it has been around forever.
But there is still time to knock together a preview and reveal some of the core elements before you part with your hard-earned cash. I agree to the Privacy Policy. RiMS Racing has been a bit of a blast out of nowhere these past few months, developed by a studio entering into its maiden project.
This has been a hugely ambitious undertaking for the newly formed Raceward Studio who have signed up with NACON to build a much needed new competitor to the biking market. A book that would chart the entire history of GamesMaster behind the scenes and give fans an insight into the goings on both good and bad, from its inception and production in to the shows demise in So, I […].
F1 has swiftly come round again for another lap and finally it is time to dive into this years title, what will Codemasters have in store and can we see the first influences of the impact from EA?
At the time I was chasing early code and having access to a PS3 Test unit, it enabled me to have free reign over all offline components. Hello Viewers! Welcome to this journey on the road to WRC 9, and a look back at some of those key titles in the WRC series as we work our way through the years to modern day. Taking in the improvements and considering the ever-expanding scale of a production like this as the technology has […].
How to download the Project CARS – PC Patch ? :: Project CARS Obecné diskuze
Assists — Enhanced Brake Assistance system so that people who are unable to use brake controllers at all can still play the game with this assist enabled. Tracks — Movable trackside objects and broken-off car parts will now be removed from the track after impacts. New — players driving the wrong way will now have their collision disabled and their vehicles will display as ghost cars. Fixed an issue where the AI could remain stuck on the grid after the previous host left the session.
Various tweaks to the behaviour of cars that are terminally damaged, and cars will no longer try to teleport to the garage if there are no pit lanes. Adjustments to fuel calculations when returning to pits during a practice session — when calculating the required fuel when the player returns to the pits, the estimated fuel levels are used for consistency.
Tyres — small adjustment to peak slip ratio or P Zero Trofeo, Faretti Track, and other soft-track road tires for road cars. Improved the transition from road to off-road as certain off-road surfaces caused too much jarring on the steering. Fixed an issue where the player would be placed first on the grid of race two in a multi-race round, after being disqualified from the first race.
Disqualified drivers will now be placed at the back of the grid. Fixed an issue where bonus points were not being awarded for Kart series and some invitational events.
New — mandatory pitstop opening lap will now scale as well when the player scales the length of the race. For example, if the race was set to 5 laps, the pits would open for the mandatory stop on lap 2. If the player now scales the race length to 15 laps, the pits will open on lap 6 for the mandatory pitstop.
Improved the AI logic during races with Mandatory pit stops so that they will pick a more optimal time to stop when there is also changing weather at play. Rebalanced the point at which Forecast weather becomes Current weather in the UI display so that the info display changeover better matches what the player is seeing in-game.
Fixed an issue where the Time Progression slider skipped every 2nd option when moving the slider left or right. Fixed an issue where the tyre wear meters on the HUD telemetry screen were flipped for the right front and left rear tyres. BMW Turbo — tweaked default tyres and brake balance so that the default setup provides a better overall performance versus the other cars in its class. Caterham SPR — added push-to-pass boost gauge to cockpit display and enabled exhaust backfire.
Le Mans — lowered the entry part of the kerb in the Mulsanne corner to fix the issue where cars would register a collision with the kerb. Enhanced Brake Assistance system so that people who are unable to use brake controllers at all can still play the game with this assist enabled.
Fixed an issue where the Driving Line assist would become invisible when particles were set to off. Like what we do? It garnered a loyal following based on past iterations and at its core there is always a fun racing game to enjoy. Often there is a similar trait of somewhat dated graphics combined with arcade elements.
Despite its 5 year hiatus Forza Motorsport is still one of the biggest names in automotive gaming. Helped in-part by the continued success of its cohort Forza Horizon. However, it has been over a decade since Forza Motorsport truly shone at is best. The patch threads are for discussing what IS contained in the patch.
Other posts will be removed. Last edited by Bealdor; at The following user likes this Post: Bj McRebel. And downloading Wow, the downloading time is not enough to read all the patch notes. Last edited by RoccoTTS; at Dec Track Day di Natale [Assetto Corsa]. Jan Sign In Sign Up. Important Information By using this site, you agree to our Terms of Use.
I accept. Corrected an issue where Online Lobbies were not sorted in lobby browser when a player altered the sort order of a certain column more than twice.
Removed the ‘Edit’ option in Online Championships Lobby for options that cannot be edited. Refined an issue where Rounds in Online Championships Schedule were selectable after they had been completed. Improved the menu flow in Online Championships to prevent accidental return to Main Menu when pressing the back button during countdown on lobby screen.
Adjusted an issue where, in Russian, the capital K and Y letters were showing as lower case in the driver profile. Corrected an issue where the player is unable to change the number of laps within a lobby screen.
Indianapolis: changed the position of pit exit-line objects, and resolved an issue where the car could avoid the pit-out trigger. Lydden Hill: fixed a hole in collision mesh that caused players to lose control when hitting a dip in the road. Resolved issue where, after race is restarted, advertisement boards failed to disappear and remained on-track after being knocked about. Added a new Opposite Lock Assist for gamepads and keyboards. This is designed to help the player control oversteer and slides, and can be toggled On or Off in the Gameplay screen in Options.
Fixed final drive ratios and improved AI gear usage. Porsche GT3 R: revised suspension geometry and setup from new reference material. Re-calculated chassis moments of inertia. Bump Stop lengths also reviewed, as was lift:drag ratio on all cars.
Fuel consumptions also addressed. GT3 Soft Slicks: tweaks to temperature operating window to broaden their range, mainly fixing their poor performance in cold conditions.
Improved an issue where changing track in Multiplayer to one with a smaller grid size limited entry to the lobby, causing some players to spawn under the track.
Corrected the player having control of the car before the ‘manual control’ handover at the start of Formation Laps. Improved formation laps: leader now slows down earlier in order to allow the rest of the field to catch up during the the switch from Formation Lap to Rolling Start. This now reduces the amount of calculated slow down time required following track limit breaches.
Removed penalties accrued by player due to others retiring and spectating during the formation lap. Corrected car stalling whilst being held in pit box due to other cars passing, despite clutch pedal being pressed. Improvements to the cut-track penalty system now takes into account crashed, pitted, and other class opponents in timed races. Polished an audio issue where pit-crew animations and sounds were not in sync on shorter pit-stops. Corrected an issue where points were not being awarded to each class in a multiclass race for fastest qualifying lap.
Daytona Road Circuit: reduced AI speeds coming off the oval into Turn 1 and other general changes to improve lap performance. New AI alternate start line to improve first lap performance. Le Mans: slowed the AI alternate start line in Ford Chicane as previously, cars were getting loose when the race went green on rolling starts. Monza GP: new AI start line to clean-up race starts.
New AI pit lane path to fix cars going off into the gravel after the chicane. General improvement to AI speeds through the lap to make them faster based on player feedback. Nurburgring GP: new AI alternate start line to improve race starts. Reduced AI speed in the Schumacher Esses, and increased entrance speed in the previous degree corner.
Sakitto GP: new AI dry racing line for better consistency, and new alternate start line to improve race starts. Watkins Glen: new AI line and alternate start line to improve AI competitiveness and general cornering behaviour.